is a fantasy turn-based strategy (TBS) with elements of a role-playing game (RPG).
The game is quite complex and can be divided in two parts: the development part and
the fighting part. The first one involves raising a castle n order to recruit creatures.
For doing this you need resources and gold that you gather from terrain or mines.
In order to advance in the game and reveal the territory, you’ll have to fight against
monsters and other players. You can do this by giving armies to your heroes and
going into enemies’ land. A skilled tactician will have to know the timing for
development and fighting, as this is crucial for winning.
Heroes are very important in the game. As they gain experience, they advance in skills and stats.
They can cast spells during battles and carry artifacts. Managing heroes and everything involving
them represent the RPG part of the game. Most of the times having a good hero means winning the game.
6 races, each with its own particularities, advantages and disadvantages: Knights, Barbarians,
Wizards, Warlocks, Sorceress and Necromancers.
36 heroes (6 for each faction) with 4 different
and a total of 22 secondary skills to chose from.
7 types of resources (wood, ore, crystals, sulfur, gems, mercury, and gold).
36 creatures (and 9 neutral), each one with its special skills and abilities.
4 schools of magic (earth, air, water, and fire) that
73 unique Artifacts
more than 60 external dwellings (I calculate around 68 for now
35 maps and 5 difficulty levels to
Windows Mobile 2003 or later
5 MB free space
6MB free memory
240x320 touchscreen Compatibility
Code:
http://www.sendspace.com/file/at4wp2
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